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Verto Studio VR Torrent Download [portable]

Verto Studio VR Torrent Download [portable]


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About This Software

VertoStudio VR is a fully-capable 3D modeling studio designed to run entirely in VR! No mirroring or external software is required of any kind. You can use it to import FBX, OBJ, DAE (and more) directly in front of you, then configure every aspect of the visual display of these scenes directly down to the individual polygons. It also supports a full-scale desktop 3D modeling mode that can run at the same time as the VR mode!

Whether you are mocking up a quick VR workflow, or designing production VR environments, this tool eliminates all of the pipeline complexity involved with getting 3D assets and content into VR quickly. Using Verto Studio, there is no more guesswork in designing for VR. By including a traditional desktop-based 3D modeling mode, artists can move into VR at their own pace, and leverage the benefits of both modes as they navigate their way into this new technology.

Verto Studio VR Features
  • Create 3D scenes from scratch without the need for external computers or software.
  • Prefabs: Plane, Cube, Sphere, Torus, Cylinder, Sketch (draw in 3D), Terrain height map (image based), Text (supports custom ttf fonts)
  • Object edit mode: Rotate, Translate, Scale, Select entire objects and manipulate their transforms.
  • Includes real-world unit system for editing absolute position and scale of objects in meters.
  • Snap to grid, snap to vertex, snap to edge, snap to face
  • Low-Poly CSG (Union, Intersect, Subtract, Chisel)
  • Live polycount reduction (quadratic mesh simplification),
  • UV texcoord editing
  • Subdivide
  • Mesh smooth
  • Vertex weld
  • Grabbing objects & polygonal selections via grip buttons.
  • Teleport and Fly locomotion support
  • VR Skyboxes environments: Includes Blue sky, gray sky, light grey environments (or can be disabled).
  • Immersive VR (IVR) scale setting via simple control to easily dial in scale of entire scene.
  • Left-handed controller mode.
  • Multiple editable lights
  • Material editing: Phong, Reflective/refractive environment mapping, Bump mapping, Toon shading
  • Runs custom GLSL shaders created in other versions of the app
  • File importing: FBX, DAE, OBJ, and more
  • File Exporting: OBJ and vsxproj (Verto Studio)
  • Concurrent editing features (drop into desktop editor while in VR at the same time).
  • Export Verto Studio scenes to cloud drive.
  • Full-featured Desktop Mode allowing editing concurrent with VR viewer (two-user mode).
  • VR Voice Commands on Windows 10 "Edit", "Select All", "Delete", etc.
  • HoloPlay mirroring support for Looking Glass Displays
  • Complete file compatibility with the HoloLens, iOS, and Mac versions of Verto Studio 3D
  • and more!
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Title: Verto Studio VR
Genre: Animation & Modeling, Design & Illustration, Game Development
Developer:
Verto Studio LLC
Publisher:
Verto Studio LLC
Release Date: 20 Jul, 2017


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 SP1 x64 or Newer
  • Processor: Intel Core i5-4590 equivalent or greater
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 970 or AMD Radeon RX 480

English



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I'm really not great at making 3D models and tools like Blender and Maya were overwhelming. Verto Studio is far more approachable, and the VR version is awesome. I was able to learn a lot of new things about 3D modeling from this app, and from the videos that the creator has on YouTube: www.youtube.com\/user\/VertoStudio3D\" target=\"_blank\" rel=\"noreferrer\" >https:\/\/www.youtube.com\/user\/VertoStudio3D<\/a>
. Pretty amazing app! Lacks user tutorials right now and learning curve is medium. Hopefully more vids will come out on youtube. Havent been able to do to much so far, but looking forward to creating with this app. Desktop app not very easy to use yet. UI lacks buttons\/description of buttons. You just press to see what it does then undo. There is a presence on Discord, but few followers. This will no doubt get better in time. Hopefully I can get thru learning curve to see its true potential! Still glad to support a smaller dev. Looking glass support is nice. I learned about this tech from VS and just had to buy one! I mean, real time holograms? Are you kidding me? Cant wait to get it and interface with VS.. BRILLIANT! Loving it so far! I'd compare it to Google Block's bigger, bolder, better looking older brother :D

so i just spent 1 hour with verto studio in desktop mode after owning it, and being intimidated by it, for about two weeks. figured i'd dip my toes in the water on the desktop mode so that i could see how this software was different than what i'm used to in blender. i had previously read through the help manual, but to be honest, i forgot all of it before i opened verto studio again this evening. i generally like to freestyle because i figure if an app is intuitive enough, i should be able to just pick it up and go, being of (debatably, lol) average intelligence.

I am curating a suite of VR softwares that will allow me to create as-close-to-production-level game assets for VR games. just an aspiring indie dev in my spare time but it's tools like verto studio that are closing the gaps and utilizing the control features of being able to work with 3d modeling tools in VR.

So far I have used MasterpieceVR to make some pretty decent looking sculptures but i very much disliked having to leave VR to do retopology of the sculpture in blender on desktop. Verto Studio is now going to be my go to solution in that regard. With little to no direction, i managed to find and use their version of "decimate" to lower my model's polygons by 75% and the algorithm produced a more than acceptable result in comparison to blender's decimate modifier.

The thing that got me the most excited was the face snapping. I've done retopology in blender and it's a very tedious process. so far with verto studio i was able to just import my model, drop a plane in the scene, turn on snapping to face, and then i started dragging the vertices of the plane just outside the mesh of the sculpture and lo and behold, after a few seconds of tweaking, the vertices were snapping directly to the face of the sculpture and i was able to extrude out forming the basis for the manual retopology of a face.

anyone who has done manual retopology will appreciate the hell out of how verto studio does it. i've used Bsurfaces addon in blender, draw tool in maya, and i've researched retopoflow for blender quite a bit.

This software is the real deal and i look forward to making videos as i learn more. i've been looking for something like this and i'm glad i found it. i was wrong to think that the capability of this software would have a direct relation to it's difficulty in use. somehow it seems the complete opposite; pretty darn robust for as easy as it is to use. i'm super excited to try the VR mode tomorrow but am so glad that at least i can fall back on the desktop mode when i need to. Even if i learn that it can't do some of the things i need done, the fact that it offers VR support and the next step up in that direction is maya's MARUI plugin ($180\/month USD for maya autodesk + $40\/month for MARUI plugin monthly sub), leaves me feeling like i got a steal when i bought this software :D. I'm really not great at making 3D models and tools like Blender and Maya were overwhelming. Verto Studio is far more approachable, and the VR version is awesome. I was able to learn a lot of new things about 3D modeling from this app, and from the videos that the creator has on YouTube: www.youtube.com\/user\/VertoStudio3D\" target=\"_blank\" rel=\"noreferrer\" >https:\/\/www.youtube.com\/user\/VertoStudio3D<\/a>
. Great user friendly VR interface that I would describe as the Tilt Brush tool for 3D models.. The Oculus version of this app isn't fully baked: the "hands" get in the way of the menus, and many of the trackpad functions don't work well with thumbsticks. The interface is also monumentally clunky. It's too bad, because a tool like this for VR could be truly useful.. I'm really enjoying this as a modeling program. Its taking time to learn, but every VR program is going to have these roadbumps. Being able to import most any model and tweak it is very nice.

Not perfect, but this is early access. The developer is \/very\/ proactive and responisive, and when I had critiques didn't take it as a personal attack.

I'll be using this more and more for my projects, I just need to improve my skill at the app.. I'm really enjoying this as a modeling program. Its taking time to learn, but every VR program is going to have these roadbumps. Being able to import most any model and tweak it is very nice.

Not perfect, but this is early access. The developer is \/very\/ proactive and responisive, and when I had critiques didn't take it as a personal attack.

I'll be using this more and more for my projects, I just need to improve my skill at the app.. Really appreciate being able to send models to Looking Glass quickly and easily. Can't wait to try VR mesh editing!. Pretty amazing app! Lacks user tutorials right now and learning curve is medium. Hopefully more vids will come out on youtube. Havent been able to do to much so far, but looking forward to creating with this app. Desktop app not very easy to use yet. UI lacks buttons\/description of buttons. You just press to see what it does then undo. There is a presence on Discord, but few followers. This will no doubt get better in time. Hopefully I can get thru learning curve to see its true potential! Still glad to support a smaller dev. Looking glass support is nice. I learned about this tech from VS and just had to buy one! I mean, real time holograms? Are you kidding me? Cant wait to get it and interface with VS.


Patch V1.0.0.8: Qualities of Life is Now Live!:
Change is in the air as V1.0.0.8 is released!

The latest update to Grim Dawn brings you new Legendaries to the Steps of Torment and Bastion of Chaos roguelike dungeons as well as some great new quality of life tech features. You can also look forward to a smoother leveling experience along with further class balance tuning.

For the full list of changes, visit the forum.. Build 31: Voice-Overs, Intro and Polish Pass is now Live!:
After all these years, we have finally arrived at the finish line. Build 31 marks the last pre-release build for Grim Dawn, and it is here! We are proud of the work the team has put in to bring you the game and we hope that you enjoy the culmination of our efforts.

With this update, we have polished nearly every aspect of Grim Dawn, from performance and environments to class balance and itemization. You can now play through the main storyline with fully-voiced NPCs and start a new character with our animated intro. Achievements have also been unlocked for the achievement hunters out there.

As always, we will be monitoring the forums for any unexpected issues, which we plan to address in upcoming hotfixes as we prepare to take Grim Dawn out of Early Access.

For the full list of changes, visit the forum.. Grim Dawn's First DLC, The Crucible, is Now Available!:
We are proud to announce that Grim Dawn's first DLC, The Crucible, is now available on Steam!

The Crucible introduces a brand new way to experience Grim Dawn's cruel menagerie of enemies while gathering sweet sweet loot through its 150 waves.

To coincide with this release, patch 1.0.0.5 has also gone live. The latest update to Grim Dawn features a number of balance changes that should open up even more options for you to build your characters. For the full list of changes, visit the forum.

Good luck in the Crucible. May Lokarr have mercy on your souls.. Patch V1.0.4.0 is now live!:
Another massive update has arrived. This one is very much Crucible themed, but everybody has something to look forward to!

Along with two new arenas and the introduction of Ashes of Malmouth enemies to the Crucible, you can also now enjoy two brand new Monster Infrequents and an absolutely massive list of improvements and balance changes to the game overall.

From everybody here at Crate, we wish you all a happy holiday season. We'll see you in the new year with many exciting things still to come to Grim Dawn!


For the full list of changes, stop by the forum.

. Build 27: Shaman Mastery and Balance Update is now Live!:
We are proud to announce that Build 27, the release of our 6th and final Mastery, is has just gone live.

With this major update, you may now create class combinations using the wild Shaman class, master of storms, beasts and savage two-handed weapon combat. This build also includes an extensive look at game balance, changes to itemization and the addition of two new areas to explore.

But that's not all Build 27 has to offer, visit the forum for the full (massive) list of changes.

There are still many exciting things left on the horizon for Grim Dawn as we push towards Content-Complete this year! Future updates will include the Act 4 Finale, a second Rogue-like Dungeon, Legendary items and the Devotion system!. Grim Dawn has Released!:
It's been a long road to release, but we are finally here!

We would like to thank all of our early supporters (on our website, the Kickstarter and here on Steam). You have helped make this project bigger and better than we even dreamed when we first set out to create it.

Though the release is now a part of history, this does not mean that we will not continue to support the game. You can still look forward to more updates, modding tools, Survival Mode and a full Expansion.

Thank you again, and we hope that you enjoy the game!
- Crate Entertainment. A Look Back at 2014:
The game has grown tremendously in the last year. Join us as we take a look back at all of the features and content that were added in 2014. You may even find a hint at what's still to come!

Thank you to all of our fans who have purchased a copy and provided feedback. Your continued support is helping make Grim Dawn the best game it can be.
http://www.grimdawn.com/forums/showthread.php?t=18641. Grim Dawn Website updated with Game Guide:
The Grim Dawn website has seen a major update today as we introduce our extensive game guide, featuring a wealth of information on game mechanics, class masteries, and more!

You can visit the Game Guide here[www.grimdawn.com].. Grim Dawn V1.1.0.0 is now live!:
Get your theorycrafting caps on, because Grim Dawn's latest major update has arrived!

While this one has its own big share of balancing changes as we prepare you for the Forgotten Gods expansion later this month, the biggest highlight by far is the introduction of our much more powerful Loot Filter. Be sure to check it out!

For the full list of changes, stop by the forum!



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