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Tribe Of Pok Download Rar File


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About This Game

Tribe Of Pok is a tribal survival strategy game featuring a deeply simulated environment. You manage a tribe of hunter-gatherers, helping them survive and thrive in a savage world. As you become more prosperous, rival tribes will take notice. At first they will judge you based on appearances, but you can change their opinion based on the actions you take.

Simulated Natural Environment
The natural environment is heavily simulated. Water flow, ground saturation, evaporation, fertility, temperature and humidity all contribute to shaping world. Cut down all the trees and eventually they will stop regrowing. Use up all the water in a pond and it will be dry until the rains return.

Day/Night and Seasonal cycle
Temperature and humidity are affected by the time of day and season. Winters can be harsh with below-freezing temperatures, so keep the camp fires going to prevent hypothermia.

The Circle of Life
Plants and animals adhere to the circle of life. Plants absorb organics from the soil as they grow, produce fruit during maturity and return organics upon death. Animals travel in herds around the map trying to fulfill their own needs. For predators, this means hunting other animals when hungry. For prey, this means running away from anything that views them as dinner.

Nature is the Ultimate Provider
Almost everything you need will come from nature. Plants are harvested for their produce, animal carcasses are butchered for materials and rocks are broken down to make tools.

Procedural World
Each time you start a new game, the world is procedurally generated. You can select which biome you want to embark on, which will affect yearly temperature and rainfall patterns, animals and plant species, and the ground layers that make up the world.

Craft the Tools of Survival
Craft spears to defend against wildlife and other tribes, axes to cut down trees and awls to make clothing. Some tools are even capable of performing several tasks. The stone knife speeds up fire creation, but can also be used as a weapon in a pinch.

Stop the Decay
Food left in the open decays very quickly. Build pits to slow down this process. Don't place it too close to camp, or the warmth from a campfire will speed up decay. If the pit gets wet, any food inside won't last very long either. It's all part of the deep simulation that drives Tribe Of Pok.

Build Monuments
Guide your tribe to prosperity by building monuments of the Stone Age. Arrange individual stones however you like, we provide the pieces for your designs!

Take Charge in Combat
When danger approaches, quickly take control of Pokian Warriors in Combat Mode to deal with the threat. In Combat Mode, you can select and order Pokians around just like in a real time strategy game.

Diplomacy & Discovery
A unique diplomacy system where foreign tribes will initially judge you based on appearances. As they learn more about you, other factors will come into play that influence your relations. If your actions annoy them too much, watch out for raiding parties that will come to destroy you. a09c17d780



Title: Tribe Of Pok
Genre: Indie, Simulation, Strategy
Developer:
Poking Water Games
Publisher:
Poking Water Games
Release Date: 23 Aug, 2016



English




I like the setting of the stone age immensely so I expected I'd love this more than I would the same type of game but set in a different era, but, sadly, truth be told it's just an incredibly shallow game lacking anything close to progression. Shame, I was really, really looking forward to liking this but it's just so boring and easy. It needs a lot more variety and complexity because it's shallow simpleness make's it so that you can experience the entire game in like half an hour.. I can't really recommend this game.

I admit, I haven't played it for the 15 hours or whatever is the accepted standard around here for a review to be credible, but it is my opinion that first impressions are everything. And my first impression with this game is not good.

You control a tribe of stone-age villagers and take care of them, building shelter, collecting resources like wood, furs, and food, have them make tools and weapons to defend themselves from neighboring tribes and make their lives easier, etc.

The premise is good, where it falls apart is the execution. I'll confess, the whole time I've been playing the game, I was thinking to myself "This is essentially Dwarf Fortress or RimWorld, but with far less variety in things to do." And that's what this game is to me, more simplistic Dwarf Fortress, or Gnomoria, or Towns, or Stonehearth, or whatever village-simulator game you play.

The graphics for this game are, to put it simply, terrible. 2d sprites that bounce around the screen and bounce off each other to simulate fighting. And yes, I play Dwarf Fortress, which has NO graphics to speak of, but in my opinion that allows one's imagination to fill in the gaps, whereas this half-hearted attempt at graphics is depressing, everything is either a dull shade of green, or blue for water.

The UI is a lot like Gnomoria or Towns, which aren't very good as far as user interfaces go anyway, not much to say there except theres a lot of digging through menus to get to the thing you want to do.

The pace of the game is very slow, and villagers never seem to get around to doing something that you want done quickly. There doesn't seem to be a "priority" system in place, and your food will sit on the ground rotting whilst your villagers shamble over and collect that 500th piece of long grass that just HAS to get collected now.

Combat in the game is very simple, make sure your villagers have stone spears (more menu digging to make sure of that!) and then enter combat mode, right click on target, and they go and kill it. Your villagers don't typically lose to animals, especially if they team up on them, but the animals seem wildly aggressive, how often do you think a giant sloth goes sprinting into your camp attempting to murder everyone? Yes, giant sloth, sprinting, you read that correctly.


The TL;DR version: save your money. Dwarf Fortress is way more in-depth, has graphics packs that look way better than this game, and is completely free. This is a knock-off that dares to charge 9 dollars for the "privelege.". I like the setting of the stone age immensely so I expected I'd love this more than I would the same type of game but set in a different era, but, sadly, truth be told it's just an incredibly shallow game lacking anything close to progression. Shame, I was really, really looking forward to liking this but it's just so boring and easy. It needs a lot more variety and complexity because it's shallow simpleness make's it so that you can experience the entire game in like half an hour.. This is only a first impression.

Dwarf Fortress Light with heavy micro management. The interface can be a bit clunky, but the AI of your tribesmen is very transparent and easy adjustible, since the tribesmen just go to the next task on the list.

The game feels well-priced and overall I'm satisfied with what I got. Bear in mind that I've only tried the early game so far.. I'd rather save my 5$ for a different game. I do feel bad for those that pay 10$ as there aren't enough features for it to be worth such to me. And no im not new to this genre.. I like this game it show deep protencial of the game but Why you not update it? Please keep update and add more content in the game.. I like this game it show deep protencial of the game but Why you not update it? Please keep update and add more content in the game.. This is only a first impression.

Dwarf Fortress Light with heavy micro management. The interface can be a bit clunky, but the AI of your tribesmen is very transparent and easy adjustible, since the tribesmen just go to the next task on the list.

The game feels well-priced and overall I'm satisfied with what I got. Bear in mind that I've only tried the early game so far.



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