Sentience: The Android's Tale Crack Google Drive
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About This Game
Sentience: The Android's Tale is a choice-based narrative adventure game from the creator of The Deed series and the Space Pilgrim saga.
- Play through a complex narrative which is influenced by your decisions. Freedom of choice does not come without consequence, for humans or robots. Will you be an obedient servant or plant the seeds of chaos?
- Interact with the forgotten pioneers, the twenty-four colonists stationed on the borderworld of Akritas. Get to know their various stories and backgrounds, obey their commands and earn their trust (or not, as the case may be).
- See the world through the eyes of an android and encounter relevant questions about the future of artificial intelligence.
- At least a dozen possible endings. Every major character may survive or perish during the game as a result of your choices and actions.
- Uncover the mysteries of this desert planet on the edge of space and learn the true nature of your mission, all while reliving the days of good old-fashioned point-and-click adventure games.
- Features mouse, keyboard and controller support.
Title: Sentience: The Android's Tale
Genre: Adventure, Indie
Release Date: 2 Jun, 2017
sentience the android's tale walkthrough. sentience the android's tale. sentience the android's tale – darksiders
Engrossing enough for me to play through the whole thing in basically a single sitting, with an interesting setting that kept me invested to the end. However, most of the roleplaying felt like it had little to no impact on the actual story, and the ending veers straight into Mass Effect 3 levels of choose-your-flavor-of-bad-end garbage.
Had lots of potential but was ultimately disappointing. First game from this developer that I think I've actually disliked.. Engrossing enough for me to play through the whole thing in basically a single sitting, with an interesting setting that kept me invested to the end. However, most of the roleplaying felt like it had little to no impact on the actual story, and the ending veers straight into Mass Effect 3 levels of choose-your-flavor-of-bad-end garbage.
Had lots of potential but was ultimately disappointing. First game from this developer that I think I've actually disliked.. Needs a dash button since your character walks painfully slow, but that aside, it's pretty good. I did feel like I was taking on the role of an android and it was pretty well written too.
I like how choices matter in this game and affect the outcome. I'll have to play it through again sometime and get a different ending.. A sci-fi themed adventure game.It has very good philosophical themes with deep writing.In this game CHOICES MATTER actually.There is at least 10 different endings too, replay value is really high.
What caught my attention is great and atmospheric music.It perfectly folllows up certain moments and events and personally i enjoyed it a lot.
Finally, what is most important for every game is atmosphere.You will immerse deeply into the plot.Sentience suceeds in creating tense yet relaxing atmosphere.It's like feeling complete calmness while in the middle of desolate, lifeless desert with low chances of rescue.
Strong experience, recommended.. positive review support. Very minimalistic in its design and execution, but surprisingly effective at what it does. In spite of its simplicity (pretty much across the board - mechanics, story, characters, setting), it never was boring, and didn't outstay its welcome.
At times it has a very specific vibe that I really enjoyed. Like a sci fi story that focuses more on the psychology and interaction between its characters, with an alien world acting as a backdrop and a source of danger and weirdness. Think Solaris, maybe.
Mechanically its very basic - a mix of point & click adventure with RPG-like elements. Expect a lot of walking and some fetch quests; it's not tedious or grindy though. There is dialog to read through, but not too much; typical conversation is just a few sentences long with some occasional choices here and there.
I only played through it once, but it seems like there is quite a bit of replay value. First time isn't really about making informed decisions (and there is a decent amount of decisions to make), but rather about role playing and exploration.. I haven't touched a Pilgram Adventures game since The Deed right after it's release. So almost 3 years ago, but I got to say, I need to play more of their games. And this one right here is an absoloutely amazing game. It only takes around 4 hours to complete and is extremely cheap. So definitely it's worth the price. It's story does suffer from some issues but the slow start functions more as a positive than a negative and the twists and turns definitely make up for it. Even if the mystery was a bit cheap. Simply put, if you're up for a short and emotional romp you should pay more of PA's games.. Solid title with numerous choices to make that lead to multiple endings.
- Fixed a mouse bug in Finch's droid recovery mission.
- Fixed two path-finding bugs, one with Ketty in headquarters and one with the jeep later in the game.
- Fixed a small glitch in the "Engineering" mission.
- Fixed a late game bug involving Jonah.
- The third-party plugin we were using to enable Steam achievements was causing instability issues for some Windows 10 users and false positives in some antivirus programs, so we've rolled it back to an earlier, more stable version.
If you continue to experience problems related to achievements, such as a 'type undefined' error that can occur at points when achievements should unlock, there is also an offline version of the game:
- Right click on the game in your Steam library list and select 'Properties'
- Select the 'Betas' tab and choose 'Offline - no achievements' from the drop-down menu. Try restarting your Steam client if this option doesn't appear for you.
- There will be a short update. If it worked, the words 'No Achievements' should appear in the top right corner of the title screen when you launch the game.
This version of the game should be fully functional apart from missing achievements. Trading cards will still drop as normal.. Coming Summer 2019: "A Sceptic's Guide to Magic"
. Version 1.3
- This update should resolve any remaining issues with achievements (such as the dreaded 'type undefined' error). The game will also be fully playable offline now, so the separate offline version is no longer necessary.
- Added an 'always dash' option to the menu for those who prefer their android to be more sprightly.
- Fixed a potential bug when selecting your companion during the conversation with Sylar.
- Fixed a glitch where it was possible to walk onto the roof of the hangar at Alpha Station.
- Hopefully fixed a rare bug with a duplicate Hurley during the "Obstruction" mission.
. Grab Sentience: The Android's Tale at up to 80% off (depending on the region)
Grab Sentience: The Android's Tale at up to 80% off (depending on the region)
Space Pilgrim Academy Year 3 Now On Steamhttps://store.steampowered.com/app/936650/Space_Pilgrim_Academy_Yea...
Pilgrim Adventures Complete Bundle (11 Games) is available at an additional 50% off as well!https://store.steampowered.com/bundle/736/Pilgrim_Adventures_Complete/
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Sentience: The Android's Tale is 80% off for limited time.. The Future of Pilgrim Adventures
With the release of Space Pilgrim Academy: Reunion
last weekend, I wanted to give all of you folks an update on what's happening with this series and the future of Pilgrim Adventures in general.
Although Reunion is the concluding chapter of what can be referred to as the Latona
story arc, focusing on Maggie's search for her mother, you'll probably get the sense that there's still more story left to tell.
There's been some discussion and speculation on the forums about how many years there are at the Pilgrim Space Academy, and the answer is that there are six
. This means Maggie and her fellow cadets are only halfway through their time at the academy. So, the intention is to create a second story arc which would cover years 4 through 6 and possibly beyond.
However ... this won't happen immediately.
I've been almost exclusively working on the Academy games for nearly two years now, and during that time I've had ideas for various other interesting projects which have had to remain on the shelf. The first of these is already in development and should be arriving relatively soon.
Also, the opportunity for the first collaboration between Pilgrim Adventures and another game developer has recently presented itself, which is very exciting!
So, the plan is to take a some time to work on these other projects, and then to return to the Academy series at some point in the future.
Before making any further Academy adventures, I would also like to do a major update to the existing games in the series with enhanced graphics, more varied facial expressions for the lead characters, and some improvements to gameplay.
Obviously the success and popularity of the Academy series will affect the decision of when to start work on the new chapters, so if you'd like to expedite their arrival, the best thing you could do would be to leave Steam reviews on the previous games if you haven't already - particularly Year 1
. You could also help out by recommending the series to your friends, foes, followers, dependants, colleagues and minions. It would be very much appreciated!
Finally, I'd also like to mention that in addition to the Steam developer page
, we've also newly created accounts on Twitter
to make it easier for you to follow what's going on! The website[www.pilgrimadventures.com]
is also being updated.
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