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SAMURAI WARRIORS: Spirit Of Sanada Activation Code [Xforce]

SAMURAI WARRIORS: Spirit Of Sanada Activation Code [Xforce]


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About This Game

The latest title in the "Samurai Warriors" series, "SAMURAI WARRIORS: Spirit of Sanada", has arrived at last!
All 48 years of the life of Yukimura Sanada, the officer hailed as Japan's finest soldier, are fully depicted!

Several characters that have been requested by fans join the battle, such as Yukimura's father, Masayuki Sanada. The depictions of characters change as they develop, adding flare to the story.
Several new features are included, such as "Castle Towns", where you can experience the daily-lives and battles of officers in minute detail, as well as "Multi-Stage Battles"! 6d5b4406ea



Title: SAMURAI WARRIORS: Spirit of Sanada
Genre: Action
Developer:
KOEI TECMO GAMES CO., LTD.
Publisher:
KOEI TECMO GAMES CO., LTD.
Release Date: 23 May, 2017


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows® 7, Windows® 8.1, Windows® 10 (64bit required)
  • Processor: Core i7 870
  • Memory: 4 GB RAM
  • Graphics: NVIDIA Geforce GTS 450 or better
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 27 GB available space
  • Sound Card: DirectX 9.0c over
  • Additional Notes: 640×480 pixel over, High Color, VRAM 1GB over

English,Japanese,Traditional Chinese




Happy birthday Yukimura Sanada. Pretty damn good.

- The Good \u2013
- By far the best story out of any Warriors game. Because it\u2019s focused on the Sanada clan, it is much more personal, and allows you to get attached to the 3 main Sanada officers. Characters have actual arcs to their story and every major figure that regularly shows up is developed with more care. The story is LONG. It starts with Masayuki\u2019s first battle at Kawanakajima under Takeda Shingen (1561) and ends with Yukimura\u2019s final battle and death during the Osaka Summer Campaign (1613). It tries to be faithful to history and the Sanadas, Tokugawas, and ChaCha visibly age throughout the game \u2013 with their movesets even changing based on their age.
- You don\u2019t fight singular battles in this game; not really. You play through \u2018Multi-stage battles\u2019 where it\u2019s a series of interconnected battles all related around a singular campaign, such as Shingen\u2019s Road to the Capital, which covers the conflicts in Takeda Shingen\u2019s campaign as he marches towards Kyoto to put a stop to Oda Nobunaga\u2019s ambitions. I think this is a great feature and makes conflicts feel overall more important than just playing them in a one-off battle.
- Stratagems are a new feature in this installment \u2013 you gather up a resource (The Sanada Six Coins) by doing things out of battle and accomplishing special feats during a battle, and use it to overturn situations to your advantage or to throw the enemy into disarray. It\u2019s a great feature and really enhances the tactical feel of the game.
- The battles follow a tighter narrative than most Musou games. It feels more like you\u2019re working towards a great strategy rather than just smashing your way through 1000s of soldiers and officers. Feats also give you something to work for during the fight, and there are mandatory and optional objectives to accomplish.
- Battles have a day\/night cycle now. During the day time, enemy morale is high and influenced by Standard Bearers \u2013 which makes it harder to fight them by buffing their damage, health, and defense. During night time, morale has no effect, so the enemy soldiers are back to being their regular weak selves. At night, vision is also severely reduced to a small circle around your character, covering the whole map with fog of war. Several missions are also reliant on what time of day it is, as many objectives are harder to accomplish (or impossible) during the day.
- The gameplay is as good as it can be in a Musou game.
- For a port, the graphics are top notch.
- It\u2019s actually a pretty good history lesson for the most part, because it follows battles more closely than other Musou games, and there\u2019s a gigantic encyclopedia with information about pretty much every major event and character of the era.
- Side battles that allow you to play other events happening in Japan at the time are a nice feature as well. I just wish there were more of them. Some great ones include the Battle of Yamazaki between Toyotomi Hideyoshi and Tokugawa Ieyasu, that led to his surrender, or the ever-important Battle of Sekigahara, where you play as the Western Army under Ishida Mitsunari and experience how helpless they truly were against the might of the Tokugawa.
- I love the way it deals with multiple characters in this one. As far as I can remember, it\u2019s unique to Spirit of Sanada. The 2nd character you choose will go about as an AI officer whenever you\u2019re not controlling them and you can order them to go anywhere you want. It also offers unique takes on the map where both start at opposite ends and have to fight through the enemy army solo, or have to accomplish different objectives.

- The Average \u2013 This section is really up to you. -
- Because you follow only 3 characters throughout the whole story, you won\u2019t get to play nearly as many of the ones you normally would in a SW game. You\u2019ll be playing Masayuki and Yukimura Sanada A LOT, so you better get used to it. As an upside, both of them have a powerful, massive moveset, more expansive than any other character. This is not to say that the whole roster isn't here though, you just have to go back and replay battles to use them freely.
- Despite Tokugawa Hidetada being a new character introduced for Spirit of Sanada, not once is he playable during the story. The only way to play as him is to unlock him first using Conch Shells and do a free battle.
- I didn\u2019t really like ChaCha as a character or in battle. Her moveset kinda sucks and she has an unlikeable personality in my opinion. I\u2019m making this a con because of how often she takes the stage in the latter half of the game, but you might not mind this.

- The Bad \u2013
- The optimization is not the best by any means. Later battles with huge amounts of soldiers have framerate lag, and so do characters with very explosive and magical attacks.
- The exploration missions. My god, the exploration missions. There are two types of missions in Spirit of Sanada. Your regular battle, then an exploration mission. In these missions, you wander around a level of connected rooms (think monster hunter) like a sandbox and gather materials or do whatever objective. This doesn\u2019t sound so bad at first, and really isn\u2019t, until you start having to do more and more of them in place of battles. One particularly bad instance is when you have to do like 6 of them in a row during a part of the story dedicated to fleshing out Yukimura and ChaCha\u2019s relationship. The pacing of the game comes to a screeching halt at this point and I was begging for it to just end already. These missions are 100% filler and bring the game down. I feel like this is the only thing that\u2019s objectively wrong with the game.
- The \u2018buy weapon\u2019 function at the blacksmith seems to have no use besides teaching you how a shop works when you first buy a weapon for Masayuki. This means that there\u2019s no way to use different weapons on different characters. This is not really a problem for me, but some people like mixing and matching the movesets.
- Going back and replaying old battles (there\u2019s no true free battle feature) is lackluster because after you finish the game there is no way to easily recharge your stratagem coins. Objectives and feats stay completed after you finish a battle, so the only way to regain coins is by completing a battle and getting a coin for your rank at the end. This takes a long time as well, because an S rank (the highest you can get) is the only rank that gives you a full coin.

I really can't think of much that this game does wrong. It's the peak of the Warriors series and I would highly recommend it to anyone.. I have played almost all of the entries in KOEI's Dynasty Warriors and Samurai Warriors series. Since I am a avid scholar of history, I became massively attached to KOEI and their mastery of both historical simulations and hack and slash games. As such, I have played and truly enjoyed both the Sengoku Jidai and the Three Kingdoms. Mainly, I played Samurai Warriors series, Dynasty Warriors series, Nobunaga's Ambition series, and the Romance of the Three Kingdoms series. Between the two, I find myself favoring Sengoku Jidai more than the Three Kingdoms, despite loving both sides of the history.

Recently I have played and finished NIOH: Complete Edition (amazing game as well). Warriors Orochi 4 and Warriors All Stars are the only two that I have not had the chance to play yet.

I can definitely affirm that Samurai Warriors: Spirit of Sanada is one of the best, if not, the best, Warriors game ever made. It shows a ton of promise for the upcoming possibility of Samurai Warriors (hello Samurai Warriors 5, I see you). The highly focused story line is wonderfully crafted, all the way to the finishing line. The combat is as you expected from a Warriors game. It was a great and delightful experience all-around! KOEI, you have truly outdone yourself this time around. Fantastic game!

SAMURAI WARRIORS: SPIRIT OF SANADA

Pros:
- Truly enjoyable story mode. Best of the best in the series.
- Long and detailed multi-stages story mode
- Main characters aging is a nice touch
- Stratagems offers tactical approaches to battle, giving players the feel of a commander
- Great character development that drew players in to connect with them personally
- Stunning combat, with great particle effects
- New characters are both detailed and fun to play
- Hub worlds (castle towns system) are lively and bright
- Simplified weapon upgrading system (this one is awesome), allowing you to customize your weapon's abilities directly
- Day and Night cycle system is also a nice touch
- Spectacular graphics (PS4 specification graphics, not PS3)

Cons:
- Performance issues = lagging and stuttering at times - poorly optimized unlike Samurai Warriors 4-II
- Exploration missions can be fleshed out more, providing us with more things to do other than defeating enemies and collecting items
- No alternate realities = some KOEI games explore "what-if" scenarios that could be a lot of fun to explore
- No Sanada Maru (Taiga Drama from Japan) DLC Costume = the best one is the Sanada Nobushige (Yukimura) Red, his amazing historical armor, which is available for the Japanese version of the game

THINGS TO NOTE ABOUT THE GAME:
1. Sanada Nobushige (Yukimura) has three different movesets (child, adult, Ultimate). His Ultimate moveset is the SINGLE BEST MOVESET in the history of Warriors game. The charge attacks are OP, deals ridiculous damage, and looks amazingly stylish, fit for the greatest samurai warrior in history. His Musou and Rage (Ultimate\/Kaiden) deals massive damage as well. Now this, is the Yukimura I have been waiting for all this time! My favourite movesets of all time is now Sanada Yukimura (ultimate moveset is insanely powerful), Ii Naomasa (a fellow red-clad warrior that deals crazy damage as well), Lu Bu (the OG of OP moveset, just don't pursue him), and Zhao Yun (amazing moveset as always), in that order.
2. Sanada Masayuki (new entry to the Warriors game) is astonishing. His moveset is rather impressive.
3. Sanada Nobuyuki is equally good as well, with good balance of speed and power.
4. All new characters are designed very well.
5. Fair warning: the ending made me cry. Do what you will with that info XD

All in all, Spirit of Sanada is a magnificent and superb Warriors game from KOEI TECMO. Absolutely fantastic story mode, combat, and game world. It was a truly enjoyable game to behold. I am honored to have experienced the life of the Sanada family through their perspective.

KOEI, keep up the splendid work! Dynasty Warriors 9 was a massive misstep, but the Warriors game will always have followers like me, who yearns for more, over and over again. As such, make Samurai Warriors 5 happen! Thank you so much Erikawa Yoichi (Kou Shibusawa)!

For future references, please keep Sanada Yukimura's Ultimate moveset. Seriously. I have never experienced such an OP moveset that could easily rival Lu Bu. And give us that Sanada Maru Collaboration costume for Yukimura!. Happy birthday Yukimura Sanada. Pretty damn good.

- The Good \u2013
- By far the best story out of any Warriors game. Because it\u2019s focused on the Sanada clan, it is much more personal, and allows you to get attached to the 3 main Sanada officers. Characters have actual arcs to their story and every major figure that regularly shows up is developed with more care. The story is LONG. It starts with Masayuki\u2019s first battle at Kawanakajima under Takeda Shingen (1561) and ends with Yukimura\u2019s final battle and death during the Osaka Summer Campaign (1613). It tries to be faithful to history and the Sanadas, Tokugawas, and ChaCha visibly age throughout the game \u2013 with their movesets even changing based on their age.
- You don\u2019t fight singular battles in this game; not really. You play through \u2018Multi-stage battles\u2019 where it\u2019s a series of interconnected battles all related around a singular campaign, such as Shingen\u2019s Road to the Capital, which covers the conflicts in Takeda Shingen\u2019s campaign as he marches towards Kyoto to put a stop to Oda Nobunaga\u2019s ambitions. I think this is a great feature and makes conflicts feel overall more important than just playing them in a one-off battle.
- Stratagems are a new feature in this installment \u2013 you gather up a resource (The Sanada Six Coins) by doing things out of battle and accomplishing special feats during a battle, and use it to overturn situations to your advantage or to throw the enemy into disarray. It\u2019s a great feature and really enhances the tactical feel of the game.
- The battles follow a tighter narrative than most Musou games. It feels more like you\u2019re working towards a great strategy rather than just smashing your way through 1000s of soldiers and officers. Feats also give you something to work for during the fight, and there are mandatory and optional objectives to accomplish.
- Battles have a day\/night cycle now. During the day time, enemy morale is high and influenced by Standard Bearers \u2013 which makes it harder to fight them by buffing their damage, health, and defense. During night time, morale has no effect, so the enemy soldiers are back to being their regular weak selves. At night, vision is also severely reduced to a small circle around your character, covering the whole map with fog of war. Several missions are also reliant on what time of day it is, as many objectives are harder to accomplish (or impossible) during the day.
- The gameplay is as good as it can be in a Musou game.
- For a port, the graphics are top notch.
- It\u2019s actually a pretty good history lesson for the most part, because it follows battles more closely than other Musou games, and there\u2019s a gigantic encyclopedia with information about pretty much every major event and character of the era.
- Side battles that allow you to play other events happening in Japan at the time are a nice feature as well. I just wish there were more of them. Some great ones include the Battle of Yamazaki between Toyotomi Hideyoshi and Tokugawa Ieyasu, that led to his surrender, or the ever-important Battle of Sekigahara, where you play as the Western Army under Ishida Mitsunari and experience how helpless they truly were against the might of the Tokugawa.
- I love the way it deals with multiple characters in this one. As far as I can remember, it\u2019s unique to Spirit of Sanada. The 2nd character you choose will go about as an AI officer whenever you\u2019re not controlling them and you can order them to go anywhere you want. It also offers unique takes on the map where both start at opposite ends and have to fight through the enemy army solo, or have to accomplish different objectives.

- The Average \u2013 This section is really up to you. -
- Because you follow only 3 characters throughout the whole story, you won\u2019t get to play nearly as many of the ones you normally would in a SW game. You\u2019ll be playing Masayuki and Yukimura Sanada A LOT, so you better get used to it. As an upside, both of them have a powerful, massive moveset, more expansive than any other character. This is not to say that the whole roster isn't here though, you just have to go back and replay battles to use them freely.
- Despite Tokugawa Hidetada being a new character introduced for Spirit of Sanada, not once is he playable during the story. The only way to play as him is to unlock him first using Conch Shells and do a free battle.
- I didn\u2019t really like ChaCha as a character or in battle. Her moveset kinda sucks and she has an unlikeable personality in my opinion. I\u2019m making this a con because of how often she takes the stage in the latter half of the game, but you might not mind this.

- The Bad \u2013
- The optimization is not the best by any means. Later battles with huge amounts of soldiers have framerate lag, and so do characters with very explosive and magical attacks.
- The exploration missions. My god, the exploration missions. There are two types of missions in Spirit of Sanada. Your regular battle, then an exploration mission. In these missions, you wander around a level of connected rooms (think monster hunter) like a sandbox and gather materials or do whatever objective. This doesn\u2019t sound so bad at first, and really isn\u2019t, until you start having to do more and more of them in place of battles. One particularly bad instance is when you have to do like 6 of them in a row during a part of the story dedicated to fleshing out Yukimura and ChaCha\u2019s relationship. The pacing of the game comes to a screeching halt at this point and I was begging for it to just end already. These missions are 100% filler and bring the game down. I feel like this is the only thing that\u2019s objectively wrong with the game.
- The \u2018buy weapon\u2019 function at the blacksmith seems to have no use besides teaching you how a shop works when you first buy a weapon for Masayuki. This means that there\u2019s no way to use different weapons on different characters. This is not really a problem for me, but some people like mixing and matching the movesets.
- Going back and replaying old battles (there\u2019s no true free battle feature) is lackluster because after you finish the game there is no way to easily recharge your stratagem coins. Objectives and feats stay completed after you finish a battle, so the only way to regain coins is by completing a battle and getting a coin for your rank at the end. This takes a long time as well, because an S rank (the highest you can get) is the only rank that gives you a full coin.

I really can't think of much that this game does wrong. It's the peak of the Warriors series and I would highly recommend it to anyone.. I have played almost all of the entries in KOEI's Dynasty Warriors and Samurai Warriors series. Since I am a avid scholar of history, I became massively attached to KOEI and their mastery of both historical simulations and hack and slash games. As such, I have played and truly enjoyed both the Sengoku Jidai and the Three Kingdoms. Mainly, I played Samurai Warriors series, Dynasty Warriors series, Nobunaga's Ambition series, and the Romance of the Three Kingdoms series. Between the two, I find myself favoring Sengoku Jidai more than the Three Kingdoms, despite loving both sides of the history.

Recently I have played and finished NIOH: Complete Edition (amazing game as well). Warriors Orochi 4 and Warriors All Stars are the only two that I have not had the chance to play yet.

I can definitely affirm that Samurai Warriors: Spirit of Sanada is one of the best, if not, the best, Warriors game ever made. It shows a ton of promise for the upcoming possibility of Samurai Warriors (hello Samurai Warriors 5, I see you). The highly focused story line is wonderfully crafted, all the way to the finishing line. The combat is as you expected from a Warriors game. It was a great and delightful experience all-around! KOEI, you have truly outdone yourself this time around. Fantastic game!

SAMURAI WARRIORS: SPIRIT OF SANADA

Pros:
- Truly enjoyable story mode. Best of the best in the series.
- Long and detailed multi-stages story mode
- Main characters aging is a nice touch
- Stratagems offers tactical approaches to battle, giving players the feel of a commander
- Great character development that drew players in to connect with them personally
- Stunning combat, with great particle effects
- New characters are both detailed and fun to play
- Hub worlds (castle towns system) are lively and bright
- Simplified weapon upgrading system (this one is awesome), allowing you to customize your weapon's abilities directly
- Day and Night cycle system is also a nice touch
- Spectacular graphics (PS4 specification graphics, not PS3)

Cons:
- Performance issues = lagging and stuttering at times - poorly optimized unlike Samurai Warriors 4-II
- Exploration missions can be fleshed out more, providing us with more things to do other than defeating enemies and collecting items
- No alternate realities = some KOEI games explore "what-if" scenarios that could be a lot of fun to explore
- No Sanada Maru (Taiga Drama from Japan) DLC Costume = the best one is the Sanada Nobushige (Yukimura) Red, his amazing historical armor, which is available for the Japanese version of the game

THINGS TO NOTE ABOUT THE GAME:
1. Sanada Nobushige (Yukimura) has three different movesets (child, adult, Ultimate). His Ultimate moveset is the SINGLE BEST MOVESET in the history of Warriors game. The charge attacks are OP, deals ridiculous damage, and looks amazingly stylish, fit for the greatest samurai warrior in history. His Musou and Rage (Ultimate\/Kaiden) deals massive damage as well. Now this, is the Yukimura I have been waiting for all this time! My favourite movesets of all time is now Sanada Yukimura (ultimate moveset is insanely powerful), Ii Naomasa (a fellow red-clad warrior that deals crazy damage as well), Lu Bu (the OG of OP moveset, just don't pursue him), and Zhao Yun (amazing moveset as always), in that order.
2. Sanada Masayuki (new entry to the Warriors game) is astonishing. His moveset is rather impressive.
3. Sanada Nobuyuki is equally good as well, with good balance of speed and power.
4. All new characters are designed very well.
5. Fair warning: the ending made me cry. Do what you will with that info XD

All in all, Spirit of Sanada is a magnificent and superb Warriors game from KOEI TECMO. Absolutely fantastic story mode, combat, and game world. It was a truly enjoyable game to behold. I am honored to have experienced the life of the Sanada family through their perspective.

KOEI, keep up the splendid work! Dynasty Warriors 9 was a massive misstep, but the Warriors game will always have followers like me, who yearns for more, over and over again. As such, make Samurai Warriors 5 happen! Thank you so much Erikawa Yoichi (Kou Shibusawa)!

For future references, please keep Sanada Yukimura's Ultimate moveset. Seriously. I have never experienced such an OP moveset that could easily rival Lu Bu. And give us that Sanada Maru Collaboration costume for Yukimura!



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