Genre: Action, Adventure, Indie
11 bit studios
Release Date: 29 May, 2018
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Ah, what are great game! Everything is great in this game. I especially liked OSTs and boss battles. Overall graphics on high level, but there were some glitches with it. Gameplay is fun, story is not bad, characters are not bad (could have been better). Only thing I didn't like is grinding for armor and weapons (Played with Very Hard difficulty), but each dungeon is unique so you won't notice it, if you play with lower level of difficulty.
Definitely give it a try!. I have been playing this game for almost 10 hours now and I have to say that it is really a pain in the\u2665\u2665\u2665\u2665\u2665 I'm not saying the game is bad, but having to spend a few hours just beating one dungeon without any real sign that you're actually progressing through the storyline is really demotivating. Overall though, this game is not really that bad. I would recommend this to players who would enjoy a fairly long and boring process of seeing their characters progressively evolve and get stronger.
. Fun and simple game. The mechanics don't have much depth but still feels tight and satisfying. The visuals are nice as well. Some enemy attacks seem impossible to dodge; been playing on hardest difficulty but that just seems to effect the damage numbers.
I would recommend if not for the various bugs that have caused frustration and lost time:
-infinite loading going to different dungeon levels causing restart which makes the current run lost
-weapons disappearing either when crafting or when finding them in the dungeon
-stacks of items disappearing when moving them around in inventory
-visual bug where tiles highlighted by curses stay highlighted
-when crafting the shop is sometimes miscalculating the amount you have in inventory and home chests
I expect a game that has been out for a year and releasing DLC updates to have fixed bugs like this.. Shopkeeping aspect is incredibly lackluster. Dungeon crawling seemed like the part they wanted to have in the first place but the merchant part seems tacked on. Or if not, they didn't do too well on it. Recettear, which is a much older game has brilliant shopkeep-customer interactions with haggling and such. And the combat is pretty much like Zelda. Which is not a problem, but when most of the aspects of the game aren't unique or outstanding, it leaves a stale taste in my mouth when the combat itself is pretty much another game that is better at doing the combat than this game.
What it needed? Throw out the shopkeeping element because it isn't done well nor is it enjoyable for it bars your dungeon effectiveness behind upgrades gained through selling items at your shop anyway. Neither the shop nor the dungeon crawling needed to coexist with one another.
Also, it seems like EVERY indie game is a rogue-lite\/rogue-like of sorts nowadays. It doesn't need to be. If anything, it's getting old to click on a indie game page and immediately see it's another roguelite that doesn't even resemble Rogue. If I want that, I have games like Dungeons of Dredmor. If I STILL want a mix of genres with roguelike. Games like Rogue Legacy and Dead Cells do it so much better.
That is not to say it's bad game. But since we've got a binary rating system on here, I will have to say negatives outweigh the positives. The game is mediocre. Its negatives are so much more mild than many other games. But mediocrity itself count as a negative to me when it's a binary rating system. So if you're interested regardless, pick it up on a sale, I doubt you'll be too disappointed with it. But for me, I'd rather buy another game on sale that I will enjoy for hours on end.. Reminds me of Dark Cloud with Zeldalike dungeons. Great game.. I'd rate this 7.5\/10
\u25b7Somehow feels repetitive. Would suggest more "events" while strolling in the dungeons. Might help reduce the feeling.
\u25b7Really static economy. I love this game's selling mechanic, but I'd love the prices to change everyday. Like, it feels as if am the only merchant in the world lol.
\u25b7Shallow story. So far, am near the 3rd dungeon. I dont feel like there's story yet. The only "story" I see is what the old man says when you walk at the dungeon selection area at night.
\u25b7WEAPONS! ARMOR! Lots of them to choose from! Not as much as games such as "Enter the Gungeon," but its a decent number.
\u25b7As I said above, I love the merchant part of this (again, could use improvements tho).
\u25b7The artstyle. Its kinda cute :)
Suggestions (that are not stated above):
\u25b7An endless mode. A true rogue-like mode where if you die, that's it. You're dead.
\u25b7More weapons and armor. Maybe some that increases bag capacity.
Apologies for grammar mistakes. English isn't my first language.. I enjoyed it overall, it gives off original Legend of Zelda vibes, except with all the dungeons in one place and an associated town, instead of an over-world you travel. The dungeon grind and subsequent selling of goods, feels like a good combination. If looking for flaws I would say all of the characters in the town feel half baked and under-developed. There's a girl who hints at liking the MC during the game for example but nothing really comes of it. Its the same for all the villagers with regards to the towns people. It would have been better if the town had some semblance of not being programmed robots spewing the same few comments on loop. The combat is a little simplistic with too few options but it has a more developed Zelda feel in general, which helps you ignore that fact. I would have liked more shop options, town events, etc... grabbing the thieves who all act in the same conspicuous way every time, becomes tedious toward the end and probably would have been more enjoyable if it was something along the lines of my lava lamp starting a fire or something... You don't get to beat up the thieves or anything, only toss them out to essentially try and steal from you tomorrow. Toward the end I really wished I had some options like "punch in the face" instead of just escorting them out. The explorer requests too are kind of screwy since they will want to send you to the first dungeon when you are working through the third or fourth, etc... Overall good game though. The updates have been meaningful like a new game + and pets being added so I wouldn't be surprised if the game keeps evolving.
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