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Age Of Gladiators II: Rome Serial Number


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About This Game

Age of Gladiators II: Rome is a single-player strategy game set in the twilight of the ancient Roman Republic; a violent and unpredictable time when gladiatorial games were nearing the height of their popularity.

Hire scouts to scour the continent for potential prospects – once you have recruited your gladiators, you will need to manage their morale and personality while equipping them for battle. Recruit support staff, upgrade your gladiator school, collect bounties, research technologies, partake in side missions, and manage the wealth and reputation of your ludus as it grows each day.

As your fighters win battles and increase in level, it will be up to you to decide how to focus their abilities by spending attribute, weapons, and expertise points. Compete, trade, and interact with other in-game owners as you advance through various cities of the empire before achieving enough fame to compete in the grand coliseum of Rome herself.

Build your story. Build your empire.

Features:


  • Control your gladiators with the new 3D isometric turn-based combat system, where fights can have hundreds of different outcomes. Utilize different combat styles and abilities – employ unique ethnic abilities, salves that increase physical stats, and special equipment such as bandages, stim salts, and more.
  • Construct a ludus to your exact specifications in order to maximize the efficiency of your operation. Hospitals, sparring mats, barracks, armories, workshops, and more.
  • Gladiators are born with their own dynamically generated physical attributes, classes, and personalities. It is up to you to shape your gladiator into the most proficient killing machine possible.
  • As your gladiators level up, they gain points to spend on their attributes, weapons training, and expertise. Expertise allows you to build and customize your fighter according to their appropriate strengths. Weapons training allows you to specialize your gladiator with a specific weapon. The physicality of your gladiators will increase or decrease with age, depending on if they are in their prime or declining.
  • Hire trainers to help your gladiators level faster, doctors to keep them healthy, scouts to find new fighters, and blacksmiths to improve weapons and armor.
  • Manage your gladiators carefully – their morale, greed, injuries, fatigue, weapons training, and more must be taken into account before sending them to battle.
  • As your gladiators gain glory from battle, they will become more widely recognized and adored by the crowds. Win enough battles and they may even get voted into the pantheon of heroes after they retire (or die).
  • Become a mogul outside of the arena. Purchase property for fame or businesses through which to further increase your fame across the empire.
  • Rob caravans, guard wealthy land owners, assassinate your debt holders and more with the proactive mission system. Increase the odds of success by sending reliable gladiators on the mission as well. Lawfully aligned gladiators will only partake lawful missions, while criminally-inclined gladiators will assist in unlawful activities.
  • Engage in five different branches of research: combat, medical, weapons, armor, and scouting.
  • Search for deals on weapons, armor, special equipment, and loans on the marketplace.
  • Strive to become the wealthiest individual in the Roman empire. There are quick and underhanded ways to make money, but your reputation and fighter’s morale may suffer as a result.
  • Receive taunting messages from opposing bosses as well as various other messages from your fighters, staff members, and different characters as you progress through the game.
  • Rename your gladiators in order to increase your attachment toward them.
  • Bet for or against your gladiator based on the odds generated by bookmakers in-game.
  • Fight purses and betting is based on the hype associated with each match. The greater the hype, the more lucrative the fight purse and betting market will be.
  • Each game is dynamically generated and different each time.
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Title: Age of Gladiators II: Rome
Genre: Indie, RPG, Sports, Strategy
Developer:
Creative Storm Entertainment
Publisher:
Creative Storm Entertainment
Release Date: 21 Aug, 2018



English



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Absolutely love the game. Thought provoking and entertaining. Admittedly, it does become somewhat monotonous later on, but do not let that deter you from an incredible experience.. This game is borderline broken and very unbalanced. Basically it's a guessing game on wether or not you will actually get an opponent you can actually beat. Sometimes you'll get an opponent so weak you can beat them in one hit or you'll get a tank with almost 3 times as much health as you with 6 Yarrow roots so they can literally attack until you're dead. I could only go so far with putting up with this game but constantly saving my game before every fight hoping my odds are better is not fun. Also if you have to fight a lion just reload your last save because you will more than likely lose they can attack you 7 times per turn and will just utterly destroy you. This game is dirt cheap but in its current state its not good or fun. Hopefully they work on the game and make it a little more deep and enjoyable but right now the combat is stale. The strategy elements are non existant. The animation is straight boring. And the game as a whole is just frustrating. Do not buy in its current state even with the sale. There is a lot to work with here and I wish the developers well and hope that they can turn this into a halfway enjoyable game.. I trust the Devs constant updates will raise this games overall a full letter grade. From about a C- to a B-. Since i love Gladiator games this is great for me. So this game has potential as long as the dev continues to make needed changes.. This game could had been alot better. Real time fight is boring. I was hoping for a big improvement from the part 1 for this game.. While i like this game and i can see the upside and replayablity some of the mechaincs are just a little to one sided . The morale for your gladiators is very very bad imo . Constantly having to fork out coins to make sure they are happy or spec into it makes it tedious to make sure that you can keep them happy . Im yet to find a A gladiator that i can train without something happening . There are a few balancing issues in that regard but the game itself is great . Dev can do alot with it if he wishs and i hope he does

Solid 7.5/10


Quest Chains & Random Events:


In the first iteration of Age of Gladiators, there were a few random events that popped up. With Age of Gladiators II: Rome, it was my intent to expand on this in order to make the world feel more dynamic and interesting.



Random Events. Release Date Set!:


Hello!

I have set a tentative release date of August 15, 2018 for Age of Gladiators II: Rome.

This gives me two solid months to continue fine-tuning the balance of the game as well as working out the last of the bugs that have come up so far from early play-testing.

As well, I'm aiming also to have some more features put in from my wishlist, such as a fight pit allowing an owner to pit their gladiators against one another in practice matches.

With this iteration of the game, I have gone back to the roots of the original Age of Gladiators beyond just the ancient Roman setting - this version will also have a similar city progression of the first game, but this time based on fame and money.

As well, it has been simplified from Age of Gladiators II: Death League, as I was able to better ascertain from that version the features that people enjoyed and versus the ones they didn't.

Please feel free to follow this page as I make more announcements in the coming weeks!



. Latest Updates - September 1st:
Quite a few updates the last few days, including an important increase of combat speed in the arena.
  • Combat - Delay between attacks significantly reduced. This speeds up AI attacks and matches considerably.
  • Game - AI controlled gladiators have their morale better managed.
  • Game - Fixed bug misrepresenting the player Perk damage increase for African gladiators
  • Game - Adjusted region label on recruitment screen to indicate scout is offering one or other of gladiator ethnicities
  • Random Events - Staff upgrades will now reflect on Office screen, though not retroactively.
  • Game - Fixed bug where Titan achievement was triggering at 30 million instead of 20.
  • Game - Fixed bug where Augustus achievement was triggering at 60 million instead of 30.
  • Game - Slaves going on quests will now remove all equipment.
  • Combat - Quick adjustment to AP being converted into counter-attack % (from a multiplier of 2 to 1).
  • Combat - Fixed bug where AI would use Yarrow occasionally during Attacks Of Opportunity.
  • Combat - Hold Ground for AI gladiators now convert AP into Counter-Attack %.
  • Game - Fixed bug where player ethnicity was not being saved and converted into morale bonuses for gladiators. This fix is only effective on new games.
  • Game - Fixed wording on Opposing Boss screen to reflect better reflect vs Player stats.
More to come! Thanks for all your continued support so far - I truly appreciate it.
. Latest Updates - September 3rd:
Quite a few updates the last few days.
  • Combat - Players no longer need to assign the same amount of gladiators as the AI to a fight. Meaning a player can pit a single superstar gladiator against 1, 2, or 3 enemies. This opens up a whole new dynamic of betting and money-making, as well as I believe makes for some pretty exciting matches and tests of skill.
  • Combat - Gladiator makes sound now when throwing sand.
  • Combat - Beasts do not convert AP into Counter-Attack chance.
  • Combat - Hold Ground for AI gladiators now convert AP into Counter-Attack %.
  • Combat - Fixed a bug where AI was able to attack an infinite number of times during occasional matches.
  • Combat - Fixed bug where actions panel would sometimes disappear during use of skill or item.
  • Combat - Fixed a bug with boast causing next player-controlled gladiator to miss turn.
  • Barracks - Fixed error in Weapons Training upgrade description.
  • Game - Fixed bug that prevented some decayed equipment from being removed from armory.
  • Game - Fixed a bug where Recruit screen would crash if firing staff members.
  • Combat - Fixed bug where healing powder and Ignore Pain weren't displaying proper values.
  • Combat - Animal attack delay reduced slightly.
  • Game - Decreased enemy stable sizes, which effectively increases the level speed of their gladiators.
  • Game - Added number scale after personality traits on View Gladiator screen.
  • Game - Fixed bug where player ethnicity was not being saved and converted into morale bonuses for gladiators. This fix is only effective on new games.
  • Game - Fixed wording on Opposing Boss screen to reflect better reflect vs Player stats.
More to come! Thanks again.

. Latest Updates - August 23rd:
Smaller batch of updates this time - but lots more to come.

  • Fight Purses - these are now progressively larger for 2v2 and 3v3 fights, providing more incentive to compete in the larger battles.
  • Armory - space has now been increased by five slots at game start. This will not work on saved game however.
  • Weapon Condition - this is now shown when rolling over the weapon as well as via a column in the fight start screen when equipping gladiators.
  • Fame - fixed bug where fame was not advancing past 8000.
  • City Invitations - The date window for city invitations is now explained a bit more on the Office screen.

Thanks again for all your amazing support thus far!


. Latest Updates - August 26th:
Some more updates from August 25th and August 26th.
  • Combat - Fixed a bug where Dodge and Block rolls were stacking. These now roll independently.
  • Game - Fights are only 1v1 and 2v2 for first 30 days of first year.
  • Morale - Gladiators in training and being treated for injuries now lose morale if another gladiator is executed.
  • Workshop - Can no longer assign a weapon or piece of armor to a smith already working.
  • Classic Combat - Fixed a bug where a white square would appear when a gladiator without a weapon blocked an attack.
  • Classic Combat - Unarmed attacks and beast attacks cost the proper 2 AP instead of 3 AP.
  • Achievement - Gladiator kills now triggering properly. Will need one more kill to trigger the achievement if already of 20 kills currently.
  • Gladiator View - The kills stat on the main page now indicates this is for humans only
  • Missions - Fixed bug where loans were not being properly forgiven from either assassination or negotiation missions.
  • Missions - Fixed bug where legendary weapons were not always being delivered.
  • Random Events - Fixed bug where coin was not being deducted for staff training events.
  • Random Event - Staff member that has already maxed out their levels will not be selected again (note will only work moving forward, not retroactively for staff members leveled up in the past.
  • Random Event - Fixed bug with gladiator selected for training by legend and not coming back again if quitting game before he returned.
Thanks again for all your amazing support thus far!

. Latest Updates - August 28th:
Big update today, including a fix for the stubborn start a new game bug.
  • Start Game Bug - This is finally fixed. Players can start new games now whenever they like without locking up the game.
  • Recruits - Added class label to recruits screen.
  • Classic Combat - Added equipped weapon and armor icons beneath portraits.
  • Settings - Changed most default settings on start screen to easy.
  • Trading - Fixed bug with wounded gladiators remaining in hospital despite trading them away.
  • Trading - Fixed bug showing wrong roster of gladiators on trade screen.
  • Trading - Fixed bug where wounded gladiators that were traded for were not being added to injured list.
  • Hall Of Fame - Fixed bug where gladiators that were released were not being voted into Hall Of Fame.
  • Retirement - City requirement info no longer shown when retiring.
  • Combat - New sounds for special and ethnic abilities.
  • Weapons Training - Increased weapon damage per specialty level from 10 to 20.
  • Weapons - Fixed bug with weapon damage on assignment.
Thanks again for all of your amazing support thus far!
. Latest Updates - March 28, 2019:
Over the last 2-3 months, I've made some minor but important updates to the game.

More will be coming, including additional portraits.

Here's a list of the latest incremental changes made thus far:

  • End Turn button renamed to End Day.
  • Forfeiting matches not longer counts as a loss.
  • Gladiators now properly receiving morale during match wins.
  • Weapons and armor costs have been lowered.
  • Removed healing powder from game.
  • Slaves no longer receive a salary at year end.
  • Slaves can be promoted to no longer be slaves. This button can be found beneath the Donate button on the Gladiator view screen.
  • Sell Gladiators - Gladiators can now be sold. To do so, look for a button under their portrait on the View Gladiator screen called "Get Offers". There, other bosses will provide offers to buy a gladiator, with the price determined by fame, wins, and how much the other boss wants them. Some consideration will have to made as to whether or not you want to sell your prized gladiator to a boss in the same city as you.
  • Fixed a freezing bug where the AI was attempting to train weapons points for the new Barbari class.
  • Adjustments made to Barracks screen in order to fit elements better.
  • Added new information to mail system.

Thanks again for the support and hope everyone is having fun!


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